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Features Of Graphical User Interface


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Figure 1 illustrates a typical X-Windows GUI with three common icons. Researchers at the Xerox Palo Alto Research Center designed the first application with a GUI, the Xerox Star, in 1977. The Xerox Star was unique because the researchers carefully designed the computer human interface before they began designing the internal workings of the application. Unfortunately, the Xerox Star was too slow, and it was not commercially successful. This paper will survey the common definitions of what a GUI is and review the three common, GUI standards in the market today. It will then review three of the many human factor concepts underlying good GUI design, which are visual acuity, limits to absolute memory, and the principle of grouping.

On the other hand, the approaches proposed for GUI testing can also be used for other types of software applications with certain adjustments depending on the application area. As mentioned earlier, if user–system interactions can be formulated in the form of events, most of the approaches proposed for GUI testing can be used. A stable and reliable GUI is necessary for correct functioning of software applications. Comprehensive verification of the GUI is a routine part of most software development life cycles. The input space of a GUI is typically large, making exhaustive verification difficult.

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X-Windows also works directly with networks, which allows the GUI display to be on one computer and the application that the user needs on another computer. It does not matter if the two computers are in different rooms or on different continents. It addition to the three common GUI components, X-Windows has a collect of application tools and utilities as a built in X-Library. Figure 2 illustrates a TCL/TK GUI that uses the X-Library utilities. Although a separate GUI standard, many X-Window based GUI, such as Motif and TCL/TK, have copied the look and feel of the IBM SAA. X-Windows is still the underlying library for these GUI. The X-Windowing System is the most popular GUI for UNIX systems. This is because any X-Windows software can use the X-Windows library, which gives it great portability and standardization across platforms.

What are GUI controls?

GUI controls can be used to make programs easier to understand and use. They provide a clear and easy user interface, and can also be used to organize large amounts of data in a way that is easy to understand.

However, of the approximately 90 complaints with the Windows’95, none are performance complaints. They are all human factors type complaints, such as how to copy a file and how to get rid of annoying icons . Finally, people have so many complaints about the X-Windowing System, the third major GUI standard, that there is whole book about what is wrong with it . With success or failure of a product and maybe the entire company dependent on the application’s GUI reception in the marketplace, a good GUI design is extremely important. Unfortunately, it is not easy to define if an application’s GUI is easy, practical, or efficient.

This Type Of Design Makes Using Your Computer Easier

Background Processing In Graphical User Interfaces

Modern GUIs adhere to one of three de facto standards, which are the Apple Macintosh, the IBM SAA, and the MIT X-Windowing System. These standards are not perfect, but they are good enough to preclude major deviation. Future GUI will probably utilize one or more of these standards unless major performance enhancements result. Utilizing key psychological factors, GUI designers can achieve a seamless computer human interface. The retina of eye can only focus on about on a very small portion of a computer screen, or anything for that matter, at any one time . This is because, at a distance greater than 2.5 degrees from the point of fixation, visual acuity decreases by half. Therefore, a circle of radius 2.5 degrees around the point of fixation is what the user can see clearly.

  • This meant that they were able to find out exactly how to access the system information and even request hooks to be inserted in future releases to facilitate their access.
  • Screen Reader is something which grew out of a student project and for long enough was not intended to be a commercial product.
  • Descriptions of Screen Reader and its development can be found in Schwerdtfeger and Thatcher .
  • The advantage that Screen Reader’s developers had over third party adapters of other systems was that they had access to the code for the operating system – and the people developing that code.
  • OS/2 never seems to have challenged Microsoft’s operating systems in the marketplace and the number of Screen Reader users is small – though as Windows can be run within OS/2 this can be another means of accessing Windows.

For example, when a new projection is selected, the map is redrawn. When the cursor is moved over the map, the position display is updated. To create a GUI application, you need to arrange appropriate widgets in a sensible way, and then provide code that handles user interaction. These two aspects of a GUI—the appearance and layout of widgets, and their response to user interaction—reflect the essence of GUI programming. The primitiveness of most GUI tools is a problem because many GUIs are not designed by UI professionals. Rather, they are quickly assembled on tight deadlines by programmers who lack the UI expertise necessary to compensate for the lack of guidance from the toolkits.

«Natural» non-speech sounds are used to give contextual information to the user. For instance, on entering a field into which text can be typed the user hears a typewriter noise. Mynatt and Weber describes the approach taken in Mercator, software mantenimiento and contrasts it with that of GUIB. I and colleagues at the University of York took this work a little further, continuing to investigate ways of using sounds to guide a blind user through a two-dimensional space with a mouse.

graphical user interface uses

That work is written up in Pitt and Edwards and Pitt and Edwards . Apart from that, our research has moved off in other directions and we have left others to continue with the GUI problem – as described below. Multiple windows can also be opened at the same time, in which case each window can display a different application or file – which is very useful when working in a multitasking environment. RAM is the only limit to the number of windows that can be opened at one time. Get free Android data recovery software to recover data from Android devices in multiple cases. Various types of pointing devices can be used, such as a mouse, a stylus pen, or a human finger on a touch screen. The application responds to interaction with each widget in different ways.

graphical user interface uses

The paper will then present the effect of these factors on three GUI design areas, the amount of presented information, the grouping of information, and the placement of this information on the screen. Following this section, the ramifications of bad versus good GUI design will be addressed. Areas for research and likely directions of future GUI design conclude the paper. For example, the early Macintosh Apple used the Trash Can icon as a metaphor for deleting files. However, one can pull items out of a trash can until the trash person comes. As another example, the Windows’95 GUI is the most modern of all GUI. One would expect it to be fairly well developed and relatively error free.

What is a good GUI?

A clear interface helps prevent user errors, makes important information obvious, and contributes to ease of learning and use. Consistent. A consistent interface allows users to apply previously learned knowledge to new tasks. Effective applications are both consistent within themselves and consistent with one another.

GUI defects are often revealed by exercising parts of the GUI that interact with each other. The command prompt is located below the Utility Menu and to the right of the Standard Toolbar. The command prompt allows you to issue commands directly to the program. The primary goal of a GUI is to allow the user to concentrate on the task at hand. To do this, the GUI must make the interface between the human and the computer seamless.