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4 Elements Of Outstanding Graphical User Interface


GUI is the acronym for graphical user interface, which is the interface through which users interact with electronic devices, such as computers, laptops, smartphones and tablets. A graphical user interface offers visual representations of the available commands and functions of an operating system or software program. Three-dimensional GUIs appeared in science fiction literature and films before they were technically feasible or in common use. For example; the 1993 American film Jurassic Park features Silicon Graphics’ three-dimensional file manager File System Navigator, a real-life file manager for Unix operating systems.

The film Minority Report has scenes of police officers using specialized 3D data systems. In prose fiction, three-dimensional user interfaces have been portrayed as immersible environments like William Gibson’s Cyberspace or Neal Stephenson’s Metaverse. Many futuristic imaginings of user interfaces rely heavily on object-oriented user interface style and especially object-oriented graphical user interface style. Since the commands available in command line interfaces can be many, complex operations can be performed using a short sequence of words and symbols. This allows greater efficiency and productivity once many commands are learned, but reaching this level takes some time because the command words may not be easily discoverable or mnemonic.

  • Graphical user interface wrappers find a way around the command-line interface versions of Linux and Unix-like software applications and their text-based user interfaces or typed command labels.
  • Or the environment may simply hide the background information, possibly making the distinction apparent by drawing a drop shadow effect over it.
  • By starting a GUI wrapper, users can intuitively interact with, start, stop, and change its working parameters, through graphical icons and visual indicators of a desktop environment, for example.

Learn How Adobe Integrates Nielsen And Molich’s Ten User Interface Design Guidelines

User interface design patterns are the means by which structure and order can gel together to make powerful user experiences. Structure and order are also a user’s best friends, and along with the fact that old habits die hard , it is essential that designers consider user interfaces very carefully before they set the final design in stone. Products should consist of such good interactions that users don’t even notice how they got from point A to point B. Apple introduced the Macintosh as a computer «for rest of us.» The GUI was a major part of the overall goal of the Macintosh.

Act of GUI: The Indian Dilemma | Lexology – Lexology

Act of GUI: The Indian Dilemma | Lexology.

Posted: Fri, 16 Oct 2020 07:00:00 GMT [source]

Regardless of the type of input, each of these interfaces are considered GUIs since they include graphical elements. As you read this, you are looking at the GUI or graphical user interface of your particular Web browser. The command interface of the DOS operating system is an example of the typical user-computer interface before GUIs arrived.

Best Programming Language For Graphical User Interfaces

Also, using the command line can become slow and error-prone when users must enter long commands comprising many parameters or several different filenames at once. However, windows, icons, menus, pointer interfaces present users with many widgets that represent and can trigger some of the system’s available commands. The Xerox PARC user interface consisted of graphical elements such software construccion as windows, menus, radio buttons, and check boxes. The concept of icons was later introduced by David Canfield Smith, who had written a thesis on the subject under the guidance of Kay. The PARC user interface employs a pointing device along with a keyboard. These aspects can be emphasized by using the alternative term and acronym for windows, icons, menus, pointing device .


How does GUI work?

How does it work? Edit. A GUI allows the user of a computer to communicate with the computer by moving a pointer around on a screen and clicking a button. A program on the computer is constantly checking for the location of the pointer on the screen, any movement of the mouse, and any buttons pressed.

This effort culminated in the 1973 Xerox Alto, the first computer with a GUI, though the system never reached commercial production. The graphical user interface is presented on the computer screen. It is the result of processed user input and usually the main interface for human-machine interaction. The touch user interfaces popular on small mobile devices are an overlay of the visual output to the visual input.

graphical user interface elements